Free Play & Time Attack
Relaxed play, three-minute weekly competition, standings, rewards, and detailed results.
These notes describe a testing build. Store access depends on review, processing, and testing enrollment; RuneShift has not launched publicly.
Version 0.10.5 was submitted as a testing build: Google Play build 140 and TestFlight build 41. Both submissions succeeded. Availability depends on store review, processing, and testing enrollment.
Take a break from combat with revamped Free Play, or chase a high score in three-minute Weekly Time Attack. Compete with friends, earn weekly platinum, and see how every match and cascade contributed to your run.
Free Play
- Free Play replaces Practice on the main menu, with Relaxed, Weekly Time Attack, and Training Dummy together in one place.
- Relaxed offers untimed play without combat, overflow defeat, or currency rewards. Keep swapping, matching, and raising rows at your own pace.
- Both board modes use the standard 7-column, 12-row grid with larger runes, random realm scenery, and floating score gains for matches and cascades.
Weekly Time Attack
- Play three-minute attempts on a fresh random board, with standard rules and no hero or equipment bonuses. Your best score counts for the week.
- A Ready screen and countdown give you time to prepare. Pause and Settings stop the timer; returning from another app waits for you to resume.
- When time runs out, new input stops while ongoing matches and cascades finish. Every point from those final cascades counts.
- Compare Global and Friends standings from the weekly screen or the new main-menu tab. Weeks reset Monday at 00:00 UTC.
- Earn 5 platinum for your first completed attempt each week. Additional placement platinum uses Gauntlet-style rewards based on global rank and participation. Previous-week uploads close and placement rewards become claimable at Monday 01:00 UTC. Ranked play requires a linked account.
- Review your score, personal best, chains, match sizes, and scoring by 30-second interval in the expanded run breakdown.
Fixes and polish
- Ability damage readouts include overkill and damage bonuses. Sinmara’s total no longer stops at an enemy’s remaining health. Combat stats still count HP removed; damage, healing, and ability charge are unchanged.
- Fixed End now and Unpublish failing in the admin message screen.
- Improved pause icons, touch scrolling, and the placement of Reset Settings.