← All releases

Random Starts

Mystery starting charms, rebalanced charm progression, and journey improvements.

Development preview. Plans may change, and no release date is confirmed.

Version 0.12.1 is being prepared for Google Play closed testing and TestFlight. These changes are not yet available in a submitted 0.12.1 store build.

Random starts

  • Start with a mystery charm for +50 gold and an extra victory key: Bronze on Normal or Silver on Hard. Each hero, relic, realm and difficulty setup keeps its own offer, with an animated reveal when the journey begins.
  • Sell your last charm and try the new Normal and Hard charmless-clear feats.

Charm progression

  • Rebalanced chest rarity odds and duplicate XP to give higher-rarity charms a longer progression. Existing charm levels and progress are preserved.
  • Realm clears no longer grant equipped-charm XP by default. Daily key rewards now mix Bronze and Silver keys.
  • Completed collections clearly explain why chests cannot be opened.

Journey and menu improvements

  • Difficulty selection is remembered across realms, while Hard unlock rules still apply. Retry journey starts a fresh run with your original setup; Retry fight keeps its existing meaning.
  • Added a share icon to realm-clear results, fixed overflowing home notifications, and improved dragging over controls in admin screens.
  • Final realm-boss encounters no longer award extra loot before realm-clear rewards.
All releases