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Steady Ground

Enemies fight back again, with fixes to keep your progress, purchases, and run rewards safe.

These notes describe a testing build. RuneShift is not publicly released yet.

Enemies fight back again, and your progress, purchases and run rewards keep what you earned.

Combat

  • Enemies attack, cast and animate again. In 0.9.1 they stood still for the whole fight, in every realm and in the Endless Gauntlet.

Freyr

  • Sumarbrandr’s Ward raises 1 barrier per match instead of 2, and holds at most 10 instead of 15.

Trials

  • A trial that runs out while the forfeit confirmation is open now shows your result, instead of leaving the dialog sitting on top of it.

Progress and rewards

  • The platinum a run pays out now lands as one piece. Part of a payout could previously fail and leave the rest unpaid, with no way to earn it back.
  • Playing on two devices no longer lets one overwrite what the other earned. Your unlocks merge instead.
  • Andvaranaut’s chest count now carries between your devices.
  • Platinum you earn is written to your save the moment you earn it.
  • A purchase made offline is kept until it goes through, and only ever applies to the account that made it.
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