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Achievements

Requirements, rewards, and lore for every feat in RuneShift.

103 achievements across 5 categories

How rewards work ↗

Development-build catalog, including upcoming Vanaheim feats. Hidden achievements are revealed here; personal progress stays in the game. Values may change.

Heroes

Skadi the Hunter

Hidden in game

Defeat Skadi at the peak of Niflheim.

Skadi falls. Her dark echo will still hunt you in future runs.

Reward5 platinum1 Bronze key

The Storm Inherited

Hidden in game

Defeat Echo Thor in Niflheim's hidden encounter.

Thor's echo fades. The thunderstone settles in your grip.

Reward5 platinum1 Silver key

Sinmara of the Forge

Hidden in game

Defeat Sinmara at Muspelheim's hidden encounter.

The forge-keeper falls. Leváteinn's heat is yours to wield.

Reward5 platinum1 Bronze key

Freyr the Bountiful

Hidden in game

Defeat Echo Freyr at Jotunheim's hidden encounter.

The god of the good harvest is freed from his shade. His golden boar runs at your side now.

Reward5 platinum1 Bronze key

Keeper of the Drowned

Hidden in game

Defeat Echo of Rán in Vanaheim.

The sea-queen is free of her echo. Her net now falls at your command.

Reward5 platinum1 Bronze key

Clear every realm, including Vanaheim, with Thor.

Every realm walked under one storm.

Reward10 platinum1 Silver key

Clear every realm, including Vanaheim, with Skadi.

Every realm hunted end to end.

Reward10 platinum1 Silver key

Clear every realm, including Vanaheim, with Sinmara.

Every realm put to the flame.

Reward10 platinum1 Silver key

Clear every realm, including Vanaheim, with Freyr.

Every realm crossed behind one blade.

Reward10 platinum1 Silver key

Clear every realm, including Vanaheim, with Rán.

Every realm yields its catch.

Reward10 platinum1 Silver key

Clear every realm, including Vanaheim, with Thor on Hard.

Every realm at its worst, and the storm never broke.

Reward20 platinum1 Platinum key

Clear every realm, including Vanaheim, with Skadi on Hard.

Every realm at its worst, tracked down and finished.

Reward20 platinum1 Platinum key

Clear every realm, including Vanaheim, with Sinmara on Hard.

Every realm at its worst, and the fire outlasted it.

Reward20 platinum1 Platinum key

Clear every realm, including Vanaheim, with Freyr on Hard.

Every realm at its worst, and the ward held through all of it.

Reward20 platinum1 Platinum key

Clear every realm, including Vanaheim, with Rán on Hard.

The richest catch comes from the fiercest waters.

Reward20 platinum1 Platinum key

All Their Sagas

Hidden in game

Clear every realm, including Vanaheim, with every hero, including Rán, on Hard.

Every realm, at its worst, by every hand that could hold it. There is nothing left in the nine worlds that has not answered to you.

Reward50 platinum2 Platinum keys

Realms

Clear Niflheim's boss node.

The frost realm bows. Stronger realms will rise to test you.

Reward10 platinum1 Silver keyWeathered RunestoneRune skin

Clear Muspelheim's boss node.

Muspelheim's blaze cools. Embers in your wake.

Reward10 platinum1 Silver keyCast BronzeRune skin

Clear Jotunheim's boss node.

The mountains have moved at last. Thrym's hall falls silent and the giants bow.

Reward10 platinum1 Silver keyElemental SigilsRune skin

Clear Vanaheim's boss node.

The Drowned King's anchor lies still. A road through the sea is open.

Reward10 platinum1 Silver key

Clear Niflheim's boss node on Hard.

You went back to the frost with nothing held back, and it still broke first.

Reward15 platinum1 Gold key

Clear Muspelheim's boss node on Hard.

The forge burned hotter for you than for anyone else. You walked out anyway.

Reward15 platinum1 Gold key

Clear Jotunheim's boss node on Hard.

The giants were given every advantage. The mountain moved regardless.

Reward15 platinum1 Gold key

Clear Vanaheim's boss node on Hard.

Even the deepest tide could not drag you under.

Reward15 platinum1 Gold key

Clear every realm, including Vanaheim, on Hard.

Every realm, at its worst, beaten. There is nothing left to turn up.

Reward30 platinum2 Gold keys

Mastery

Land a chain of 5 or more steps.

Five links in a row. The cascade rolls.

Reward1 platinum

Land a chain of 8 or more steps.

Eight links of falling devastation. The board does the work for you.

Reward3 platinum

Land a combo of 6 or more blocks in a single match.

Six runes in a row. The grid bends to your will.

Reward1 platinum

Match an entire row at once (7-block combo).

An entire row of runes, gone in one swipe.

Reward2 platinum

Deal 500 or more damage in a single hit.

Five hundred damage in a single blow. The earth shook.

Reward2 platinum

Land a single hit of 1000 or more damage.

One thousand damage in a single blow. A clean ending.

Reward3 platinum

Land a chain of 12 or more steps.

Twelve links without a break. The board falls in metre, like a saga recited.

Reward5 platinum

Clear 10 or more blocks in a single match.

Ten runes at once. No wall holds against a blow that wide.

Reward3 platinum

Deal 2500 or more damage with one hit.

Two and a half thousand in a single blow. Something ended that was not meant to.

Reward5 platinum1 Bronze key

Predator

Hidden in game

As Skadi, fire Frost Arrow at an enemy that is already Frostbound.

The quarry was already slowing. Then the arrow found it.

Reward1 platinum

As Thor, cast Chain Lightning chaining 15 or more Lightning blocks.

Fifteen Lightning runes chained at once. The sky bends to your call.

Reward3 platinum

As Skadi, fire Frost Arrow with 20 or more ice cells gathered.

Twenty shards gathered. The arrow you loose is closer to a glacier.

Reward3 platinum

Fire Thunderstone's Chain Zap chaining 15 or more Lightning blocks.

Fifteen Lightning chained at Thunderstone's call. The storm answered.

Reward3 platinumStorm-IronRune skin

During a Berserker Helm rampage, drive the chain count to 15 or more.

Fifteen matches in one chain. The helm was right to choose you.

Reward3 platinum

Match during Ginnungagap Shard's void window.

Matched in Ginnungagap Shard's window. The grid forgot its laws.

Reward3 platinum

Discharge Draupnir when its banked charge is at 100%.

Draupnir banked a full bar's worth of overflow charge — a whole Ability earned from the surplus your full bar would have wasted.

Reward2 platinum

Free 15 or more blocks from a Frost Breath cast using a hero ability or relic.

Fifteen breath-frozen runes shattered. The wyrm's lockdown lasted seconds.

Reward3 platinum

Free 15 or more blocks from a Fire Breath cast using a hero ability or relic.

Fifteen breath-ignited runes shattered. The wyrm's flame fell.

Reward3 platinum

Claim the Leváteinn Splinter from Sinmara.

Sinmara fell. A splinter of Leváteinn ignites by your hand.

Reward3 platinum1 Bronze key

Claim Gullinbursti's Effigy from Echo Freyr.

Gullinbursti's Effigy is yours — the harvest-boar's fury bound into a relic.

Reward3 platinum1 Bronze key

The Sea Remembers

Hidden in game

Claim Frithiof's Ring from Echo of Rán.

Five broken pieces, one ring. Every golden seam remembers the bargain.

Reward3 platinum1 Bronze key

As Thor, match 4 or more storm-touched runes at once.

Four storm-touched runes spent in one stroke. Banked, then cashed.

Reward3 platinum

As Sinmara, detonate burns on 4 enemies with a single Leváteinn's Edge.

Every burning enemy paid at once. The blade only collected what was owed.

Reward3 platinum

As Freyr, absorb 100 damage with Sumarbrandr's Ward in one fight.

A hundred damage eaten by the ward, and the man behind it untouched.

Reward3 platinum

As Rán, haul 4 separate damaging combos of at least 4 runes each with one Drowned Harvest. Ring bonus runes do not count.

Separate shoals, gathered in a single cast of the net.

Reward3 platinum

Clear a combat node without taking any damage.

Not one blow landed. They never got close enough to try.

Reward5 platinum

Clear a combat node with less than 10% health remaining.

A sliver of life left, and the field yours. It counts the same.

Reward5 platinum

Echo Slayer

Hidden in game

Defeat Skadi 3 times across all runs.

Three falls of the huntress. Even her shade learns to fear you.

Reward5 platinum1 Silver key

Thunder Inheritor

Hidden in game

Defeat Echo Thor 3 times across all runs.

Three falls of Echo Thor. The storm answers to you now.

Reward5 platinum1 Silver key

Defeat Echo Sinmara 3 times across your runs.

Echo Sinmara's flame is snuffed time and again. The forge is yours to command.

Reward5 platinum1 Silver keyBlackened BronzeRune skin

Harvest's Heir

Hidden in game

Defeat Echo Freyr 3 times across your runs.

Echo Freyr falls again and again. The good harvest answers only to you now.

Reward5 platinum1 Silver key

Heir to the Deep

Hidden in game

Defeat Echo of Rán 3 times across your runs.

Three times the sea-queen's shadow cast her net. Three times you returned.

Reward5 platinum1 Silver key

Fire Walker

Hidden in game

Defeat the Molten Wyrm without paying any ignite-swap damage.

The Molten Wyrm fell, and you took no burn in the trade.

Reward5 platinum

Defeat Hrym without a single curse damaging you.

Every curse Hrym wove, you broke before it bit.

Reward5 platinumFrost-Rimed CrystalRune skin

The Deep Answered

Hidden in game

Defeat the Kraken for the first time.

The void stirred. You answered. And the deep paid.

Reward5 platinum1 Bronze key

Defeat the Kraken 5 times across all runs.

Five times the void called. The hunger learns your name.

Reward10 platinum2 Bronze keysSea-Worn DriftwoodRune skin

Distortion Maestro

Hidden in game

Defeat the Kraken while reality is distorted (gravity is not down).

Reality bent. You did not. The killing blow landed sideways.

Reward8 platinum

Tentacle Hunter

Hidden in game

Kill 8 or more tentacles in a single Kraken fight.

Eight grasps fell to your hand before the deep itself broke.

Reward5 platinum

The Hoard Reclaimed

Hidden in game

Defeat Fafnir's Whelp — the ambusher lurking in a too-good-to-be-true cache.

The whelp coveted its gold to the last breath. Now the hoard — and the teeth that guarded it — are yours.

Reward5 platinum1 Bronze key

Milestones

Finish your first run — win or lose.

Win or lose, every journey leaves you richer. Three loot chests await.

Reward3 Bronze keys

Complete your first run.

The first realm of many lies behind you.

Reward1 platinum1 Bronze key

Win 3 runs.

Three runs cleared. The path is no longer unfamiliar.

Reward3 platinum

Win 10 runs.

Ten clears under your belt. You know how a run breathes.

Reward5 platinum1 Bronze key

Win 25 runs.

Twenty-five victories. The realms know your name now.

Reward10 platinum1 Silver key

Win 50 runs.

Fifty cleared runs. Skalds will tell of this.

Reward25 platinum2 Gold keys

Complete both the Puzzle and Combat tutorials.

You learned how to swap, match, and fight. The realms open.

Reward1 platinum

Complete the Advanced Tutorial.

Advanced Tutorial complete. The grid bends to your will.

Reward3 platinum

Earn your first ⛁ platinum.

Your first piece of platinum. The Library opens its gates.

Reward1 platinum

Earn 50 ⛁ platinum in total.

Fifty platinum earned. The Library opens richer.

Reward5 platinum

Earn 500 ⛁ platinum in total.

Five hundred platinum earned. A serious fortune, however you spent it.

Reward10 platinum

Earn 1000 ⛁ platinum in total.

A thousand platinum earned. The Library's coffers are yours.

Reward25 platinum1 Gold key

Collect any non-basic charm from a loot chest.

Your first charm out of a chest. The shelves are deeper than they look.

Reward1 platinum

Collect 5 non-basic charms from loot chests.

Five charms studied and bound. The pool runs deeper.

Reward3 platinum

Collect every non-basic charm from loot chests.

Every non-basic charm collected. The Codex offers nothing left to discover.

Reward5 platinum1 Gold keyAmber ResinRune skin

Encounter 10 distinct enemies.

Ten faces in your ledger. The realms keep yielding strangers.

Reward1 platinum

Encounter every enemy in Niflheim.

Every face Niflheim shows you, charted.

Reward5 platinum1 Bronze key

Encounter every enemy in Muspelheim.

Every face Muspelheim shows you, charted — from cinder imp to the Sons of Muspell.

Reward5 platinum1 Bronze key

Encounter every enemy in Jotunheim.

Every face Jotunheim shows you, charted — from stone pup to the Stone-King's hall.

Reward5 platinum1 Bronze key

Encounter every enemy in Vanaheim.

Every creature of the drowned coast recorded, from reef crab to the sea-queen's echo.

Reward5 platinum1 Bronze key

Defeat 100 enemies.

A hundred fallen. The hall is starting to learn your name.

Reward3 platinum

Defeat 1000 enemies.

A thousand fallen. The hall is full, and still they come.

Reward10 platinum1 Gold key

Match 5,000 blocks.

Five thousand runes broken by hand. The work leaves its mark on the worker.

Reward10 platinum

Deal 100,000 total damage.

A hundred thousand damage dealt. Measured in mountains, not in men.

Reward10 platinum

Earn 10,000 gold across all runs.

Ten thousand gold passed through your hands. A worm would curl around less.

Reward5 platinum

Open 50 loot chests.

Fifty chests opened. You have stopped hoping and started counting.

Reward5 platinum

Resolve 10 mystery events.

Ten strange turnings taken. The Norns have noticed you taking them.

Reward5 platinum

Raise any charm to its maximum level.

One charm carried as far as it goes. The rest are still just stones.

Reward5 platinum1 Bronze key

Fully upgrade any relic.

A relic restored to everything it once was. The forge is quiet again.

Reward5 platinum1 Bronze key

Challenges

Complete the daily challenge 3 days in a row.

Three days running. The daily rune-trial has become a habit.

Reward3 platinum

Complete the daily challenge 7 days in a row.

Seven days unbroken. A full week of showing up, come what may.

Reward5 platinum

Complete the daily challenge 30 days in a row.

Thirty days, no gaps. The kind of discipline that wins runs on its own.

Reward15 platinum2 Gold keys

Complete the weekly challenge 3 weeks in a row.

Three weeks straight, each weekly trial cleared. You don't miss.

Reward5 platinum

Complete the weekly challenge 8 weeks in a row.

Eight weeks unbroken — the better part of a season without a slip.

Reward15 platinum2 Gold keys

Complete 10 daily challenges (lifetime).

Ten daily trials cleared, all told. The habit is taking root.

Reward3 platinum

Complete 50 daily challenges (lifetime).

Fifty daily trials behind you. The runes know your hand by now.

Reward10 platinum1 Silver key

Complete 10 weekly challenges (lifetime).

Ten weekly trials conquered. The long game suits you.

Reward10 platinum1 Silver key

Reach wave 10 in the Endless Gauntlet.

Ten waves into the endless tide, and still standing.

Reward5 platinum

Reach wave 20 in the Endless Gauntlet.

Twenty waves. The tide does not tire, so you learned not to either.

Reward10 platinum1 Gold key

Permanent milestones

Achievements track realm clears, hero unlocks, combat feats, discoveries, and longer-term goals. Each achievement pays its listed reward once. Platinum, keys, and any associated unlocks belong to your profile rather than your current run’s inventory.

Some achievements stay hidden until earned. Realm-specific clear and bestiary achievements appear when that realm becomes reachable; earned achievements remain visible.

Clearing every realm

Each hero has a Saga for clearing every realm and a Saga, Retold in Iron for doing so on Hard. Hard clears also satisfy the Normal requirement. The Hard Way requires every realm on Hard with any mix of heroes. All Their Sagas requires every realm on Hard with every hero.

The requirements follow the game’s realm and hero rosters. In the upcoming Vanaheim update, new completions include Niflheim, Muspelheim, Jotunheim, and Vanaheim. All Their Sagas also includes Rán, alongside Thor, Skadi, Sinmara, and Freyr: twenty hero-and-realm combinations on Hard.

Already-earned achievements and rewards stay yours when a new realm or hero is added. They do not pay again. An unfinished saga will require Vanaheim once the update arrives.

Upcoming Vanaheim achievements

The catalog above includes the upcoming Vanaheim feats in their game categories: hero unlocks and sagas in Heroes, boss clears in Realms, the bestiary in Milestones, and the ring, Echo-repeat, and Drowned Harvest feats in Mastery. See the Vanaheim preview for the update’s full scope.

Scattered Shoals counts the real runes in each matched island when the haul begins. Healing islands, the ring’s three bonus runes, and later cascades do not count toward its requirement. Four ordinary three-rune matches cannot qualify just because the ring is active.

The Echo’s summoned Tide Wisps do not add a separate bestiary requirement or count as Echo victories. Taking the hero and ring rewards does not stop progress toward Heir to the Deep.

Realm clears, hero unlocks, relic ownership, and bestiary discoveries can award their corresponding achievements from existing progress. Scattered Shoals must be earned during a qualifying haul.