Skadi the Hunter
Hidden in gameDefeat Skadi at the peak of Niflheim.
Skadi falls. Her dark echo will still hunt you in future runs.
Requirements, rewards, and lore for every feat in RuneShift.
103 achievements across 5 categories
How rewards work ↗Development-build catalog, including upcoming Vanaheim feats. Hidden achievements are revealed here; personal progress stays in the game. Values may change.
Defeat Skadi at the peak of Niflheim.
Skadi falls. Her dark echo will still hunt you in future runs.
Defeat Echo Thor in Niflheim's hidden encounter.
Thor's echo fades. The thunderstone settles in your grip.
Defeat Sinmara at Muspelheim's hidden encounter.
The forge-keeper falls. Leváteinn's heat is yours to wield.
Defeat Echo Freyr at Jotunheim's hidden encounter.
The god of the good harvest is freed from his shade. His golden boar runs at your side now.
Defeat Echo of Rán in Vanaheim.
The sea-queen is free of her echo. Her net now falls at your command.
Clear every realm, including Vanaheim, with Thor on Hard.
Every realm at its worst, and the storm never broke.
Clear every realm, including Vanaheim, with Skadi on Hard.
Every realm at its worst, tracked down and finished.
Clear every realm, including Vanaheim, with Sinmara on Hard.
Every realm at its worst, and the fire outlasted it.
Clear every realm, including Vanaheim, with Freyr on Hard.
Every realm at its worst, and the ward held through all of it.
Clear every realm, including Vanaheim, with Rán on Hard.
The richest catch comes from the fiercest waters.
Clear every realm, including Vanaheim, with every hero, including Rán, on Hard.
Every realm, at its worst, by every hand that could hold it. There is nothing left in the nine worlds that has not answered to you.
Try another category or clear your search.
Clear Niflheim's boss node.
The frost realm bows. Stronger realms will rise to test you.
Clear Jotunheim's boss node.
The mountains have moved at last. Thrym's hall falls silent and the giants bow.
Clear Vanaheim's boss node.
The Drowned King's anchor lies still. A road through the sea is open.
Clear Niflheim's boss node on Hard.
You went back to the frost with nothing held back, and it still broke first.
Clear Muspelheim's boss node on Hard.
The forge burned hotter for you than for anyone else. You walked out anyway.
Clear Jotunheim's boss node on Hard.
The giants were given every advantage. The mountain moved regardless.
Clear every realm, including Vanaheim, on Hard.
Every realm, at its worst, beaten. There is nothing left to turn up.
Try another category or clear your search.
Land a chain of 8 or more steps.
Eight links of falling devastation. The board does the work for you.
Land a combo of 6 or more blocks in a single match.
Six runes in a row. The grid bends to your will.
Deal 500 or more damage in a single hit.
Five hundred damage in a single blow. The earth shook.
Land a single hit of 1000 or more damage.
One thousand damage in a single blow. A clean ending.
Land a chain of 12 or more steps.
Twelve links without a break. The board falls in metre, like a saga recited.
Clear 10 or more blocks in a single match.
Ten runes at once. No wall holds against a blow that wide.
Deal 2500 or more damage with one hit.
Two and a half thousand in a single blow. Something ended that was not meant to.
As Skadi, fire Frost Arrow at an enemy that is already Frostbound.
The quarry was already slowing. Then the arrow found it.
As Thor, cast Chain Lightning chaining 15 or more Lightning blocks.
Fifteen Lightning runes chained at once. The sky bends to your call.
As Skadi, fire Frost Arrow with 20 or more ice cells gathered.
Twenty shards gathered. The arrow you loose is closer to a glacier.
Fire Thunderstone's Chain Zap chaining 15 or more Lightning blocks.
Fifteen Lightning chained at Thunderstone's call. The storm answered.
During a Berserker Helm rampage, drive the chain count to 15 or more.
Fifteen matches in one chain. The helm was right to choose you.
Match during Ginnungagap Shard's void window.
Matched in Ginnungagap Shard's window. The grid forgot its laws.
Discharge Draupnir when its banked charge is at 100%.
Draupnir banked a full bar's worth of overflow charge — a whole Ability earned from the surplus your full bar would have wasted.
Free 15 or more blocks from a Frost Breath cast using a hero ability or relic.
Fifteen breath-frozen runes shattered. The wyrm's lockdown lasted seconds.
Free 15 or more blocks from a Fire Breath cast using a hero ability or relic.
Fifteen breath-ignited runes shattered. The wyrm's flame fell.
Claim the Leváteinn Splinter from Sinmara.
Sinmara fell. A splinter of Leváteinn ignites by your hand.
Claim Gullinbursti's Effigy from Echo Freyr.
Gullinbursti's Effigy is yours — the harvest-boar's fury bound into a relic.
Claim Frithiof's Ring from Echo of Rán.
Five broken pieces, one ring. Every golden seam remembers the bargain.
As Thor, match 4 or more storm-touched runes at once.
Four storm-touched runes spent in one stroke. Banked, then cashed.
As Sinmara, detonate burns on 4 enemies with a single Leváteinn's Edge.
Every burning enemy paid at once. The blade only collected what was owed.
As Freyr, absorb 100 damage with Sumarbrandr's Ward in one fight.
A hundred damage eaten by the ward, and the man behind it untouched.
As Rán, haul 4 separate damaging combos of at least 4 runes each with one Drowned Harvest. Ring bonus runes do not count.
Separate shoals, gathered in a single cast of the net.
Clear a combat node without taking any damage.
Not one blow landed. They never got close enough to try.
Clear a combat node with less than 10% health remaining.
A sliver of life left, and the field yours. It counts the same.
Defeat Skadi 3 times across all runs.
Three falls of the huntress. Even her shade learns to fear you.
Defeat Echo Thor 3 times across all runs.
Three falls of Echo Thor. The storm answers to you now.
Defeat Echo Sinmara 3 times across your runs.
Echo Sinmara's flame is snuffed time and again. The forge is yours to command.
Defeat Echo Freyr 3 times across your runs.
Echo Freyr falls again and again. The good harvest answers only to you now.
Defeat Echo of Rán 3 times across your runs.
Three times the sea-queen's shadow cast her net. Three times you returned.
Defeat the Molten Wyrm without paying any ignite-swap damage.
The Molten Wyrm fell, and you took no burn in the trade.
Defeat Hrym without a single curse damaging you.
Every curse Hrym wove, you broke before it bit.
Defeat the Kraken for the first time.
The void stirred. You answered. And the deep paid.
Defeat the Kraken 5 times across all runs.
Five times the void called. The hunger learns your name.
Defeat the Kraken while reality is distorted (gravity is not down).
Reality bent. You did not. The killing blow landed sideways.
Kill 8 or more tentacles in a single Kraken fight.
Eight grasps fell to your hand before the deep itself broke.
Defeat Fafnir's Whelp — the ambusher lurking in a too-good-to-be-true cache.
The whelp coveted its gold to the last breath. Now the hoard — and the teeth that guarded it — are yours.
Try another category or clear your search.
Finish your first run — win or lose.
Win or lose, every journey leaves you richer. Three loot chests await.
Complete both the Puzzle and Combat tutorials.
You learned how to swap, match, and fight. The realms open.
Earn 500 ⛁ platinum in total.
Five hundred platinum earned. A serious fortune, however you spent it.
Collect any non-basic charm from a loot chest.
Your first charm out of a chest. The shelves are deeper than they look.
Collect 5 non-basic charms from loot chests.
Five charms studied and bound. The pool runs deeper.
Collect every non-basic charm from loot chests.
Every non-basic charm collected. The Codex offers nothing left to discover.
Encounter 10 distinct enemies.
Ten faces in your ledger. The realms keep yielding strangers.
Encounter every enemy in Muspelheim.
Every face Muspelheim shows you, charted — from cinder imp to the Sons of Muspell.
Encounter every enemy in Jotunheim.
Every face Jotunheim shows you, charted — from stone pup to the Stone-King's hall.
Encounter every enemy in Vanaheim.
Every creature of the drowned coast recorded, from reef crab to the sea-queen's echo.
Match 5,000 blocks.
Five thousand runes broken by hand. The work leaves its mark on the worker.
Deal 100,000 total damage.
A hundred thousand damage dealt. Measured in mountains, not in men.
Earn 10,000 gold across all runs.
Ten thousand gold passed through your hands. A worm would curl around less.
Open 50 loot chests.
Fifty chests opened. You have stopped hoping and started counting.
Resolve 10 mystery events.
Ten strange turnings taken. The Norns have noticed you taking them.
Raise any charm to its maximum level.
One charm carried as far as it goes. The rest are still just stones.
Fully upgrade any relic.
A relic restored to everything it once was. The forge is quiet again.
Try another category or clear your search.
Complete the daily challenge 3 days in a row.
Three days running. The daily rune-trial has become a habit.
Complete the daily challenge 7 days in a row.
Seven days unbroken. A full week of showing up, come what may.
Complete the daily challenge 30 days in a row.
Thirty days, no gaps. The kind of discipline that wins runs on its own.
Complete the weekly challenge 3 weeks in a row.
Three weeks straight, each weekly trial cleared. You don't miss.
Complete the weekly challenge 8 weeks in a row.
Eight weeks unbroken — the better part of a season without a slip.
Complete 10 daily challenges (lifetime).
Ten daily trials cleared, all told. The habit is taking root.
Complete 50 daily challenges (lifetime).
Fifty daily trials behind you. The runes know your hand by now.
Complete 10 weekly challenges (lifetime).
Ten weekly trials conquered. The long game suits you.
Reach wave 20 in the Endless Gauntlet.
Twenty waves. The tide does not tire, so you learned not to either.
Try another category or clear your search.
Achievements track realm clears, hero unlocks, combat feats, discoveries, and longer-term goals. Each achievement pays its listed reward once. Platinum, keys, and any associated unlocks belong to your profile rather than your current run’s inventory.
Some achievements stay hidden until earned. Realm-specific clear and bestiary achievements appear when that realm becomes reachable; earned achievements remain visible.
Each hero has a Saga for clearing every realm and a Saga, Retold in Iron for doing so on Hard. Hard clears also satisfy the Normal requirement. The Hard Way requires every realm on Hard with any mix of heroes. All Their Sagas requires every realm on Hard with every hero.
The requirements follow the game’s realm and hero rosters. In the upcoming Vanaheim update, new completions include Niflheim, Muspelheim, Jotunheim, and Vanaheim. All Their Sagas also includes Rán, alongside Thor, Skadi, Sinmara, and Freyr: twenty hero-and-realm combinations on Hard.
Already-earned achievements and rewards stay yours when a new realm or hero is added. They do not pay again. An unfinished saga will require Vanaheim once the update arrives.
The catalog above includes the upcoming Vanaheim feats in their game categories: hero unlocks and sagas in Heroes, boss clears in Realms, the bestiary in Milestones, and the ring, Echo-repeat, and Drowned Harvest feats in Mastery. See the Vanaheim preview for the update’s full scope.
Scattered Shoals counts the real runes in each matched island when the haul begins. Healing islands, the ring’s three bonus runes, and later cascades do not count toward its requirement. Four ordinary three-rune matches cannot qualify just because the ring is active.
The Echo’s summoned Tide Wisps do not add a separate bestiary requirement or count as Echo victories. Taking the hero and ring rewards does not stop progress toward Heir to the Deep.
Realm clears, hero unlocks, relic ownership, and bestiary discoveries can award their corresponding achievements from existing progress. Scattered Shoals must be earned during a qualifying haul.