Chain
Clear a match and the blocks above it fall. When they land in a fresh match on their own, with no swap from you, that's a chain, and every link in it hits harder than the one before. The running total above the board counts them as they go.
In detail
Damage is the base plus any combo bonus, all multiplied by the chain length, so every link multiplies the whole hit rather than adding to it. Ability charge accrues per chain step and scales with the same chain length. Each step deals its damage as it lands rather than pooling until the cascade ends.
More in glossary
From the current development build. Content and balance may change before release. This public reference includes discoveries and does not reflect your personal unlocks.