Relic
The signature item of a journey, and you carry exactly one. Most relics give you a tappable active that spends a charge, and each relic builds its charges off a different action. You choose a starting relic before you set out, and boss kills and elite encounters unlock more for the journeys after this one.
In detail
You carry exactly one relic, with its own charge counter. Its passive rolls for charge on each cleared block matching its trigger element, or on any block when it has no element set. A keep-or-replace prompt is planned for when a second relic drops, since the slot is single.
More in glossary
From the current development build. Content and balance may change before release. This public reference includes discoveries and does not reflect your personal unlocks.