Strike Timer
The orange bar beside a foe. When it fills, they swing. Every swing takes them the same length of time, and nothing you match on the board slows it down.
In detail
Each enemy counts down from its own swing time, and the value on its sheet is the Normal one. Hard multiplies it by 0.75, so swings come 25% sooner. On firing it resets to the same length for the next swing, and nothing you match on the board changes it. Only special effects touch it: Frost Vial freezes the countdown, Chain Lightning resets it, and banter holds it.
More in glossary
From the current development build. Content and balance may change before release. This public reference includes discoveries and does not reflect your personal unlocks.