The RuneShift Codex
Bestiary
Enemies, bosses, echoes, and summons. Know what you are facing.
Development-build reference. Includes discoverable characters, bosses, and items; browsing may reveal spoilers. Progress and unlocks remain in the game.
41 entries

Ash Wraith
She never swings at you. She waits for fire to gather on your board, draws it into the folds of her cloak, and lets it all back out at once.

Boulder Hound
A slab-jawed beast that runs the scree slopes in packs. It is heavy and it is fast, and it lands the first hit before you have finished reading the board.

Brigand
A road-thief who has made a career of it. Scale-mail over leather, a heavy sword he swings with both hands, and a scar for every man who took him for a beggar.

Cinder Imp
A scrap of fire with teeth, and delighted about it. Fast, fragile, and every bite it lands leaves one of your runes smouldering.

Crag Jotun
A lesser giant hewn out of the mountainside. It heaves slabs of rock with a slow, crushing patience, and stone creeps over whatever it hits.

Dark Boar
Gullinbursti's shadow, the golden bristles gone to slate. It charges without joy, and what it gores turns to stone.

Echo of Freyr
A hollow cast in the shape of the Vanir lord, drained of his summer. Dark boars run at his heels, every cold swing of Sumarbrandr turns your runes to stone, and what he has petrified he comes back to harvest.

Echo of Thor
A shadow left standing in the void where the Thunderer once stood. It holds the hammer the way he held it and carries none of his warmth. The storms it gathers now come down on you.

Eldgrim
Son of Muspell, called the Forge-Warden. The hammer in his hands is older than any forge a mortal will ever see. He swings slowly, and every swing lands like a falling anvil. While his brothers stand, he stands in front of them.

Fafnir's Whelp
A hatchling of Fáfnir's brood, curled on the hoard it was born to covet. It breathes molten gold across your runes and waits to see what you do about it. The teeth are as real as the treasure.

Fire Wraith
A burning revenant out of the southern marches. Every hit it lands sets one of your runes alight, and the fire bites back when you drag that rune out of the way.

Frost Jotun
A lesser giant of the frostlands. Every blow it lands shuts one of your runes inside a cage of ice, and it keeps swinging.

Frost Pup
The runt of a frost-wolf litter. Its bite is cold, and it never hunts alone.

Frost Sprite
A splinter thrown off an Iceshaper's working. It stings for almost nothing on its own, and its maker keeps making more.

Frost Warden
A sentinel spirit bound to Skadi's service. Every bolt it throws locks one of your runes in ice, and it goes on throwing them for as long as she stands.

Frost Wisp
A shard of living ice drifting through the high passes. One is brittle. A drift of them will bleed you.

Frost Wyrm
The apex of Niflheim's wild kin. It is slow and it is patient, and when it finally exhales your whole board goes under the ice.

Greater Crag Jotun
An elder of the stone-giants, as old as the roots of the mountains. Every blow it lands comes down like a rockslide.

Greater Frost Jotun
An elder of the Jötnar, vast and patient and very cold. Where a lesser giant ices over a single rune, this one takes a fistful.

Hrym
King of the frost giants and herald of Ragnarök. He leaves the hexing to his Rime Coven and keeps for himself the heavy blows and the flash freezes that take your whole board at once.

Iceshaper
A frost-mage who never lifts a hand against you. She paints your board over in ice and lets her splintered conjurings do the hunting.

Magma Hound
A pack hunter forged in a furnace and let off the leash. It closes fast, and every bite it lands leaves one of your runes burning.

Marauder Captain
A plated mercenary officer who holds the field so his men can work. Everyone fighting alongside him swings faster while he is still shouting.

Molten Wyrm
An ancient fire-serpent whose hide is barely thick enough to hold the forge inside it. When it draws breath your whole board blooms in flame, and here and there a rune refuses to cool afterwards.

Mongrel Cur
A starved, mangy thing that runs with the pack. On its own it is a nuisance. It is what comes in behind it that bleeds you.

Múspelir
Son of Muspell, called the Sky-Burner. Tallest of the brothers and the one who keeps his distance. He calls embers down out of the sky and walks away while they fall.

Pyre Brute
A walking forge. Slow to swing and brutal when it does, and the embers it trails set your board alight the moment it arrives.

Rime Witch
One of Hrym's coven, robed in ice and posted at her king's shoulder. Every hex she lands plants a curse that festers until you match it away, and she will outlive him.

Rimewolf
Lean and quick, the alpha of the frost packs. It bites often, and every bite numbs a rune just long enough to ruin the chain you were building.

Scree Sprite
Loose mountain stone gathered around a mean little will. It throws grit at you from across the field and comes apart the moment anything reaches it.

Sinmara
Surt's consort, woken early when a mortal crossed the threshold of Muspelheim. She brings Leváteinn down through the tallest column on your board, so the stack you have been building is the one she reaps.

Skadi the Hunter
Skadi the Huntress, before her change of heart. Every arrow she lands plants frost in your board, and her Wardens keep coming to plant more. When she looses a volley straight up, everything it falls on freezes.

Skirmisher
A wandering bandit, too lean to take you on by himself. He never has to.

Stone Pup
A scrabbling whelp of living scree. It bites with a mouthful of gravel, and it brings its litter.

Stone Sentinel
A granite guardian roused out of Thrym's hall to stand at his flank. Its fists grind, and whatever they touch on your board goes to stone. It will still be standing after its king has fallen.

Stone Wyrm
A great serpent of living rock that bores through the roots of the mountains. It is old and slow and impossibly heavy, and every blow lands like the mountain shifting. What it breathes on turns to stone.

Surtling
Son of Muspell, called the Ember-Stalker. Smallest of the brothers and far the quickest. His blades run hot enough that a nick will set a rune burning.

Tentacle
An arm of the thing below, up through the floor of the world. It closes on one of your runes the moment it arrives and holds on. Holding is all it does.

The Kraken
A cosmic horror out of the void between realms, drawn up by mortals foolish enough to walk the same road twice. Its tentacles pin your runes and leave them cursed. Then it tilts the world, and your board starts falling sideways.

Thrym, the Stone-King
Lord of the giants of Jotunheim, who once stole the Thunderer's hammer and buried it eight leagues deep. The mountains answer to him, and he has no need of a trick on your board. He simply hits harder than anything you have met.

Vagabond Archer
A drifter who picks off stragglers from the treeline. Worn leathers, a longbow, and no loyalty past his own skin.
No matching entries. Try another name, effect, or rarity.