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The RuneShift Codex

Items

Charms, relics, consumables, and cursed treasures for your next build.

Development-build reference. Includes discoverable characters, bosses, and items; browsing may reveal spoilers. Progress and unlocks remain in the game.

61 entries

CharmsCommon

Aegis Shard

You start every battle behind a barrier that takes 4 damage before your HP does.

  • defense
CharmsCommon

Amber Bead

Your Lightning matches deal 10% splash damage to every other enemy.

  • lightning
  • offense
RelicsLegendary

Andvaranaut

Each rising block has a 10% chance to carry 2 gold. Match one to claim it, and a random block is cursed for 10s. Tap to hurl every coin and curse on the board at one enemy: 50 Sun damage per coin, 70 per curse.

  • gold
  • offense
  • legendary
ConsumablesCommon

Aurora's Breath

Tap it to sweep every freeze, ignite and curse off the grid in one gust.

CharmsRare

Bedrock Sigil

Your Earth matches deal +2 damage per rune cleared.

  • earth
  • offense
RelicsEpic

Berserker Helm

Tap to rampage for 8s. Blocks clear and fall faster, every match links into one running chain, and each match extends the rampage by 0.1s per block. You take 50% more damage while it lasts. Outside a chain, each match has a 1% chance to refresh a charge.

  • offense
CharmsRare

Bloodspark Rune

Every point of damage you take feeds +0.4 Ability charge.

  • support
  • charge
CharmsRare

Boar-Hide Wrap

Basic strikes from Elites land on you for 12% less.

  • defense
ConsumablesRare

Bottled Storm

Uncork it and Lightning falls on every enemy left standing.

CharmsRare

Brine Sigil

Your Water matches deal +2 damage per rune cleared.

  • water
  • offense
CharmsRare

Carrion Tithe

You take back 4 HP every time an enemy falls.

  • healing
  • support
CharmsEpic

Cinder Focus

Fire runes come up on the rising row more often.

  • fire
CharmsEpic

Cinderbloom

Your Fire matches have a 10% chance to burst, shattering the blocks around them.

  • fire
  • offense
RelicsRare

Draupnir

While your Ability bar is full, 100% of the charge you keep earning banks into the ring instead, up to one full bar. Tap to pour it back into your Ability.

  • support
  • charge
CharmsCommon

Driftwood Totem

Your Water matches have a 15% chance to Drench another rune.

  • water
  • utility
CharmsEpic

Eir's Blessing

Healing runes surface more often while you carry it.

  • healing
  • support
CharmsCommon

Ember Coal

Your Fire matches have a 10% chance to set the enemy Burning.

  • fire
  • offense
CharmsRare

Ember Sigil

Your Fire matches deal +2 damage per rune cleared.

  • fire
  • offense
Cursed itemsLegendary

Fáfnir's Avarice

+25% gold gained. For every 10 gold you carry you deal 1% more damage and take 1% more.

ConsumablesRare

Frost Vial

Frostbounds every enemy for 5s, freezing their strike timers. Elites are only affected for 60% of the duration.

CharmsCommon

Frozen Tear

Your Frost matches have a 6% chance to leave the enemy Frostbound.

  • frost
  • control
CharmsCommon

Giant's Heart

You carry +15 maximum HP for the rest of the run.

  • defense
RelicsLegendary

Ginnungagap Shard

Tap into the Void for 12s. While empowered, you are able to swap blocks vertically and all damage becomes the Void type. Each row you raise has a 7% chance to refresh a charge, though never while the window is open.

  • void
  • utility
RelicsLegendary

Gullinbursti's Effigy

Each match has a 15% chance to loose a boar at the frontmost enemy for 100 Earth damage. Tap to start a 10s stampede: every match looses a boar, and each boar that kills during it heals you 20 HP.

  • earth
  • offense
CharmsCommon

Hag's Heart

Healing blocks give you +2 HP each.

  • healing
  • support
CharmsEpic

Hailshard Focus

Frost runes come up on the rising row more often.

  • frost
CharmsRare

Halo Sigil

Your Sun matches deal +2 damage per rune cleared.

  • sun
  • offense
ConsumablesCommon

Healing Potion

Drink it to close your wounds.

ConsumablesCommon

Iron Skin Tonic

Grants a 30 HP barrier for the rest of this battle.

CharmsCommon

Iron Troll-Nail

Your matches hit Elites for 8% more.

  • offense
CharmsRare

Kindling Chime

Every foe you slay feeds your Ability 4% of a charge. Summons ring it for nothing.

  • support
  • offense
RelicsLegendary

Leváteinn Splinter

Tap to open a 10s window where every match also clears the four blocks around it, each adding 10 Fire splash damage. Each Fire block you clear has a 4% chance to refresh a charge.

  • fire
  • offense
  • legendary
CharmsEpic

Lightning Focus

Lightning runes come up on the rising row more often.

  • lightning
CharmsEpic

Lightning Rod

Every 4 seconds it arcs lightning into a random enemy, and every Lightning rune you match makes that arc bite harder for the rest of the run.

  • lightning
  • offense
CharmsCommon

Lucky Stone

Your Earth matches have a 10% chance to raise a little stone barrier around you.

  • earth
  • defense
Cursed itemsLegendary

Naudiz Brand

Every match curses one random block for 10s, dealing 2 damage if it detonates. Clearing a cursed block multiplies that match's damage by 2×.

CharmsRare

Plunderer's Purse

You pocket +10 gold every battle you clear.

  • economy
RelicsLegendary

Predator's Gaze

Your matches lock onto the toughest enemy on the field and stay there until it falls. Tap for a 10s window where all damage dealt to the target is increased by 20%. Each chain step landing on it has a 4% chance to refresh a charge.

  • offense
  • targeting
  • legendary
CharmsCommon

Reroll Stone

You get +1 free reroll at every shop before prices kick in.

  • economy
CharmsRare

Rime Sigil

Your Frost matches deal +2 damage per rune cleared.

  • frost
  • offense
Cursed itemsLegendary

Rime-Cursed Ring

+10 damage for every Frost block you clear. Every few seconds, a random Frost block on your own grid freezes.

CharmsRare

Rowan Ward

Walk into a battle holding an Elite and you start behind a barrier worth 6 damage.

  • defense
CharmsEpic

Salt Pouch

Your Burn and Frostbound bite 15% deeper into Elites.

  • offense
  • support
CharmsCommon

Slayer's Edge

You hit badly wounded enemies for 20% more.

  • offense
ConsumablesCommon

Smoke Bomb

Flee from the current wave of the battle. No loot or kill credit is granted, and it does not work on elites or bosses.

CharmsEpic

Solstice Charm

Your Sun matches have a 15% chance to leave an Elite Sunstruck.

  • sun
  • offense
  • support
CharmsRare

Spark Sigil

Your Lightning matches deal +2 damage per rune cleared.

  • lightning
  • offense
CharmsRare

Static Capacitor

Every chain step builds +1 Ability charge, and deeper steps build more.

  • support
  • charge
CharmsEpic

Stonebound Focus

Earth runes come up on the rising row more often.

  • earth
CharmsCommon

Stoneskin Pendant

Basic strikes land on you for 10% less.

  • defense
CharmsEpic

Sunray Focus

Sun runes come up on the rising row more often.

  • sun
CharmsCommon

Sunstone

Your Sun matches have a 6% chance to Bless a block into a healing block.

  • sun
  • support
Cursed itemsLegendary

The Sanguine Horn

Your Ability deals 50% more damage and heals you for 2% of the damage it deals. Nothing else can heal you — not blocks, not potions, not passives.

Cursed itemsLegendary

The Sundered Heart

Start every fight at 50% of max HP, and with +50% Ability charge.

CharmsCommon

Thunderlink

Chains you build deal +10% more damage.

  • lightning
  • offense
RelicsLegendary

Thunderstone

Tap to send a bolt arcing through every matchable Lightning block on the grid for 35 damage each, then into the enemy. Each chain step has a 4% chance to refresh a charge.

  • lightning
  • offense
  • legendary
CharmsEpic

Tidewater Focus

Water runes come up on the rising row more often.

  • water
CharmsEpic

Trickster's Token

You walk into every fight with your Ability bar already 25% full.

  • offense
  • support
ConsumablesLegendary

Valkyrie's Boon

If you fall to 0 HP, the feather burns away and you heal to 50% of max HP.

CharmsCommon

Vital Ring

You take back 4 HP at the end of every battle.

  • defense
CharmsEpic

Warding Stave

Freeze, ignite, and petrify lose 20% of their bite, and curses give you 20% longer to break them.

  • defense