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The RuneShift Codex

Charms

Passive effects that shape your run.

Development-build reference. Includes discoverable characters, bosses, and items; browsing may reveal spoilers. Progress and unlocks remain in the game.

41 entries

CharmsCommon

Aegis Shard

You start every battle behind a barrier that takes 4 damage before your HP does.

  • defense
CharmsCommon

Amber Bead

Your Lightning matches deal 10% splash damage to every other enemy.

  • lightning
  • offense
CharmsRare

Bedrock Sigil

Your Earth matches deal +2 damage per rune cleared.

  • earth
  • offense
CharmsRare

Bloodspark Rune

Every point of damage you take feeds +0.4 Ability charge.

  • support
  • charge
CharmsRare

Boar-Hide Wrap

Basic strikes from Elites land on you for 12% less.

  • defense
CharmsRare

Brine Sigil

Your Water matches deal +2 damage per rune cleared.

  • water
  • offense
CharmsRare

Carrion Tithe

You take back 4 HP every time an enemy falls.

  • healing
  • support
CharmsEpic

Cinder Focus

Fire runes come up on the rising row more often.

  • fire
CharmsEpic

Cinderbloom

Your Fire matches have a 10% chance to burst, shattering the blocks around them.

  • fire
  • offense
CharmsCommon

Driftwood Totem

Your Water matches have a 15% chance to Drench another rune.

  • water
  • utility
CharmsEpic

Eir's Blessing

Healing runes surface more often while you carry it.

  • healing
  • support
CharmsCommon

Ember Coal

Your Fire matches have a 10% chance to set the enemy Burning.

  • fire
  • offense
CharmsRare

Ember Sigil

Your Fire matches deal +2 damage per rune cleared.

  • fire
  • offense
CharmsCommon

Frozen Tear

Your Frost matches have a 6% chance to leave the enemy Frostbound.

  • frost
  • control
CharmsCommon

Giant's Heart

You carry +15 maximum HP for the rest of the run.

  • defense
CharmsCommon

Hag's Heart

Healing blocks give you +2 HP each.

  • healing
  • support
CharmsEpic

Hailshard Focus

Frost runes come up on the rising row more often.

  • frost
CharmsRare

Halo Sigil

Your Sun matches deal +2 damage per rune cleared.

  • sun
  • offense
CharmsCommon

Iron Troll-Nail

Your matches hit Elites for 8% more.

  • offense
CharmsRare

Kindling Chime

Every foe you slay feeds your Ability 4% of a charge. Summons ring it for nothing.

  • support
  • offense
CharmsEpic

Lightning Focus

Lightning runes come up on the rising row more often.

  • lightning
CharmsEpic

Lightning Rod

Every 4 seconds it arcs lightning into a random enemy, and every Lightning rune you match makes that arc bite harder for the rest of the run.

  • lightning
  • offense
CharmsCommon

Lucky Stone

Your Earth matches have a 10% chance to raise a little stone barrier around you.

  • earth
  • defense
CharmsRare

Plunderer's Purse

You pocket +10 gold every battle you clear.

  • economy
CharmsCommon

Reroll Stone

You get +1 free reroll at every shop before prices kick in.

  • economy
CharmsRare

Rime Sigil

Your Frost matches deal +2 damage per rune cleared.

  • frost
  • offense
CharmsRare

Rowan Ward

Walk into a battle holding an Elite and you start behind a barrier worth 6 damage.

  • defense
CharmsEpic

Salt Pouch

Your Burn and Frostbound bite 15% deeper into Elites.

  • offense
  • support
CharmsCommon

Slayer's Edge

You hit badly wounded enemies for 20% more.

  • offense
CharmsEpic

Solstice Charm

Your Sun matches have a 15% chance to leave an Elite Sunstruck.

  • sun
  • offense
  • support
CharmsRare

Spark Sigil

Your Lightning matches deal +2 damage per rune cleared.

  • lightning
  • offense
CharmsRare

Static Capacitor

Every chain step builds +1 Ability charge, and deeper steps build more.

  • support
  • charge
CharmsEpic

Stonebound Focus

Earth runes come up on the rising row more often.

  • earth
CharmsCommon

Stoneskin Pendant

Basic strikes land on you for 10% less.

  • defense
CharmsEpic

Sunray Focus

Sun runes come up on the rising row more often.

  • sun
CharmsCommon

Sunstone

Your Sun matches have a 6% chance to Bless a block into a healing block.

  • sun
  • support
CharmsCommon

Thunderlink

Chains you build deal +10% more damage.

  • lightning
  • offense
CharmsEpic

Tidewater Focus

Water runes come up on the rising row more often.

  • water
CharmsEpic

Trickster's Token

You walk into every fight with your Ability bar already 25% full.

  • offense
  • support
CharmsCommon

Vital Ring

You take back 4 HP at the end of every battle.

  • defense
CharmsEpic

Warding Stave

Freeze, ignite, and petrify lose 20% of their bite, and curses give you 20% longer to break them.

  • defense