The RuneShift Codex
Charms
Passive effects that shape your run.
Development-build reference. Includes discoverable characters, bosses, and items; browsing may reveal spoilers. Progress and unlocks remain in the game.
41 entries

Aegis Shard
You start every battle behind a barrier that takes 4 damage before your HP does.

Amber Bead
Your Lightning matches deal 10% splash damage to every other enemy.

Bedrock Sigil
Your Earth matches deal +2 damage per rune cleared.

Bloodspark Rune
Every point of damage you take feeds +0.4 Ability charge.

Boar-Hide Wrap
Basic strikes from Elites land on you for 12% less.

Brine Sigil
Your Water matches deal +2 damage per rune cleared.

Carrion Tithe
You take back 4 HP every time an enemy falls.

Cinder Focus
Fire runes come up on the rising row more often.

Cinderbloom
Your Fire matches have a 10% chance to burst, shattering the blocks around them.

Driftwood Totem
Your Water matches have a 15% chance to Drench another rune.

Eir's Blessing
Healing runes surface more often while you carry it.

Ember Coal
Your Fire matches have a 10% chance to set the enemy Burning.

Ember Sigil
Your Fire matches deal +2 damage per rune cleared.

Frozen Tear
Your Frost matches have a 6% chance to leave the enemy Frostbound.

Giant's Heart
You carry +15 maximum HP for the rest of the run.

Hag's Heart
Healing blocks give you +2 HP each.

Hailshard Focus
Frost runes come up on the rising row more often.

Halo Sigil
Your Sun matches deal +2 damage per rune cleared.

Iron Troll-Nail
Your matches hit Elites for 8% more.

Kindling Chime
Every foe you slay feeds your Ability 4% of a charge. Summons ring it for nothing.

Lightning Focus
Lightning runes come up on the rising row more often.

Lightning Rod
Every 4 seconds it arcs lightning into a random enemy, and every Lightning rune you match makes that arc bite harder for the rest of the run.

Lucky Stone
Your Earth matches have a 10% chance to raise a little stone barrier around you.

Plunderer's Purse
You pocket +10 gold every battle you clear.

Reroll Stone
You get +1 free reroll at every shop before prices kick in.

Rime Sigil
Your Frost matches deal +2 damage per rune cleared.

Rowan Ward
Walk into a battle holding an Elite and you start behind a barrier worth 6 damage.

Salt Pouch
Your Burn and Frostbound bite 15% deeper into Elites.

Slayer's Edge
You hit badly wounded enemies for 20% more.

Solstice Charm
Your Sun matches have a 15% chance to leave an Elite Sunstruck.

Spark Sigil
Your Lightning matches deal +2 damage per rune cleared.

Static Capacitor
Every chain step builds +1 Ability charge, and deeper steps build more.

Stonebound Focus
Earth runes come up on the rising row more often.

Stoneskin Pendant
Basic strikes land on you for 10% less.

Sunray Focus
Sun runes come up on the rising row more often.

Sunstone
Your Sun matches have a 6% chance to Bless a block into a healing block.

Thunderlink
Chains you build deal +10% more damage.

Tidewater Focus
Water runes come up on the rising row more often.

Trickster's Token
You walk into every fight with your Ability bar already 25% full.

Vital Ring
You take back 4 HP at the end of every battle.

Warding Stave
Freeze, ignite, and petrify lose 20% of their bite, and curses give you 20% longer to break them.
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