World & equipment
Realms & the adventure map
Travel through frost, fire, and giant country on your way to a realm boss.
Choose your path
An adventure takes place in a realm. Its map connects encounters on the way to a boss. Combat, shops, treasure, and mystery nodes create different opportunities along the route.
Think about what the run needs next: a new piece of equipment, a chance to recover, or another fight before the boss.
Niflheim
The frozen realm is a landscape of snow and northern lights. Its ice-themed enemies and hazards make frozen runes part of the fight.

Muspelheim
The fire realm trades snow for lava. Fire-themed enemies and meteor hazards bring a different kind of pressure to the board.
Jotunheim
The realm of giants brings its own enemy roster and stone-themed hazards. Be ready for a board that can become harder to rearrange.
Win the run
Beat the boss to clear the realm. Your first clear can advance permanent progression, while the equipment collected along the route belongs to that run.
The next attempt begins with a fresh map and fresh decisions. Learn about equipment before planning your next build.
More realms ahead
RuneShift is still growing. Follow upcoming releases for development previews; announced plans may change before launch.
Based on the development build. Details may change before launch.
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