World & equipment

Charms, relics & consumables

Shape each run with passive effects, powerful equipment, and items for the moments that matter.

Charms

Charms add effects that can change the value of your matches, abilities, or other actions. You choose a starting charm when committing to a run, then find more opportunities to shape the build as you travel.

Look for synergy with the hero you picked. Element-focused effects are especially useful when your board and ability already favor that element.

Relics

Relics provide another layer of equipment and strategy. Read their effects before choosing how they fit into your run, rather than assuming every relic works equally well with every hero.

Consumables

Consumables are items you spend for an immediate effect. They can help you recover or handle a difficult moment in combat.

Check what each one does and use it when the effect can change the outcome of a fight. A consumable saved through a defeat cannot rescue that run.

Shops and treasure

Your route can take you through shops and treasure encounters. Consider what your current build lacks before making a purchase or choosing a reward.

Gold is your currency within a run. Permanent progression and its currencies live at the profile level.

Cursed equipment

Some charms pair a benefit with a drawback. Read both halves. A penalty that is manageable for one build may be a serious problem for another.

Start with one idea

For an early run, choose a simple direction: support your hero’s element, keep your health stable, or improve the kind of matches you already make consistently. Add complexity as you learn which effects work together.

Based on the development build. Details may change before launch.

Explore the wiki